![Help me fix my terrain generation code: Consider this mesh with 9 vertices and 8 triangles, what is the correct vertex order (element count = 24) for drawing it counterclockwise? : r/opengl Help me fix my terrain generation code: Consider this mesh with 9 vertices and 8 triangles, what is the correct vertex order (element count = 24) for drawing it counterclockwise? : r/opengl](https://external-preview.redd.it/3InGWoqygAnJwixSFqNqr8503uacetf-kD5ANVbY_10.png?auto=webp&s=2614dfcb653de04b26cbec8e6dd573f4fb6f2b51)
Help me fix my terrain generation code: Consider this mesh with 9 vertices and 8 triangles, what is the correct vertex order (element count = 24) for drawing it counterclockwise? : r/opengl
![Drawing a point on a mesh but preventing the appearance of intersection - OpenGL: Advanced Coding - Khronos Forums Drawing a point on a mesh but preventing the appearance of intersection - OpenGL: Advanced Coding - Khronos Forums](https://community.khronos.org/uploads/default/original/2X/1/14c79a0a2a87f40db83b8781c3e886bf2dae01bf.png)
Drawing a point on a mesh but preventing the appearance of intersection - OpenGL: Advanced Coding - Khronos Forums
![Mesh Viewer is a simple open source STL/OBJ CAD geometry and surface mesh viewer prototype with a Model View Controller (MVC) type design. Three different visualization backends are compared and… - Multiphysics - Mesh Viewer is a simple open source STL/OBJ CAD geometry and surface mesh viewer prototype with a Model View Controller (MVC) type design. Three different visualization backends are compared and… - Multiphysics -](https://miro.medium.com/v2/resize:fit:1400/1*umSIxPHKYvhyRDqWt2z10A.jpeg)